Chronicle Point Price List
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Chronicle Point Price List
Chronicle Points
Lottery Spins: 25 pts.
Clans:
1. Base 7 – 0 pts
2. Mortal – 0 pts
3. Ghoul to Player in game or an NPC of ST Choosing (note possible drawbacks to this are obvious) – 20pts
4. City Gangrel – 25 pts
5. Roughneck Malkavian – 25 pts
6. Cultural Bloodlines (aka. Ebony Kingdoms equivalent to base 7) – 50 pts
7. Giovanni – 50 pts
8. Settite – 100 pts
9. Lasombra – 100 pts
10. Ravnos – 100 pts
11. Assamite – 100 pts
12. Tzimisce – 125 pts
13. Daughters of C. – 150 pts
14. Salubri – 150 pts
15. Samedi – 150 pts
16. Old Clan Tzimisce – 200 pts
17. Nagaraaja – 200 pts
18. Baali – 250 pts
19. True Brujah – 500 pts
20. All others up to ST discretion.
Incendiary rounds – 5 pts per or 7 for 30 pts (note double barrel shot guns, use 2 rounds per shot, or only one barrel is active during the attack)
Generation:
1. 8th Generation – 10 pts
2. 7th Generation – 50 pts
3. 6th Generation – 150 pts
4. 5th Generation – 300 pts
5. 4th Generation – 600 pts
Additional In-clan Discipline – 100 pts (only may pick from Auspex, Celerity, Potence, Fortitude, Dominate, Presence, Obfuscate, Animalism)
Starting Sect Status – 30 pts (when you buy this you automatically get Acknowledged and Recognized, and one additional per time you purchase this)
True Faith: (these point values are per dot, aka for 2 dots it costs a total of 550)
1. One dot – 250 pts
2. Two dots – 300 pts
3. Three Dots – 350 pts
4. Four Dots – 400 pts
5. Five Dots – 450 pts
Diablerist (Choosing any of the following benefits will require the purchase of either Known Diablerist or Secret Diablerist. All benefits that are Discipline based must be purchased at character creation, and could not be taken beyond this initial level without finding a teacher in game.)
1. Being able to purchase a “base Discipline” up to 5 (aka. Auspex, Celerity, Potence, Fortitude, Dominate, Presence, Obfuscate, Animalism) – 50 pts
2. Being able to purchase a “protected Discipline” up to 5 (aka. Thaumaturgy, Necromancy, Protean etc. up to ST Discretion) – 100 pts
3. 8th Generation – 8 pts
4. 7th Generation – 45 pts
5. 6th Generation – 130 pts
6. 5th Generation – 270 pts
7. 4th Generation – 550 pts
Kindred Alternate Identity (allowing an equal number of influence traits as your character has, that function under your alternate identity; also requires the purchase of Mask of 1000 faces, or Vissistitude in order to adequately play your “alt. identity”, and the purchase of 1 dot in the background: alternate identity) – 100 pts
Former member of a different sect (aka sabbat or anarch) – 50 pts (allows access to merits/flaws/disciplines/lores that are specific to that sect on character creation only, requires the purchase of atleast lore 1 in the specific sect and the social flaw probationary sect member)
Lottery Spins: 25 pts.
Clans:
1. Base 7 – 0 pts
2. Mortal – 0 pts
3. Ghoul to Player in game or an NPC of ST Choosing (note possible drawbacks to this are obvious) – 20pts
4. City Gangrel – 25 pts
5. Roughneck Malkavian – 25 pts
6. Cultural Bloodlines (aka. Ebony Kingdoms equivalent to base 7) – 50 pts
7. Giovanni – 50 pts
8. Settite – 100 pts
9. Lasombra – 100 pts
10. Ravnos – 100 pts
11. Assamite – 100 pts
12. Tzimisce – 125 pts
13. Daughters of C. – 150 pts
14. Salubri – 150 pts
15. Samedi – 150 pts
16. Old Clan Tzimisce – 200 pts
17. Nagaraaja – 200 pts
18. Baali – 250 pts
19. True Brujah – 500 pts
20. All others up to ST discretion.
Incendiary rounds – 5 pts per or 7 for 30 pts (note double barrel shot guns, use 2 rounds per shot, or only one barrel is active during the attack)
Generation:
1. 8th Generation – 10 pts
2. 7th Generation – 50 pts
3. 6th Generation – 150 pts
4. 5th Generation – 300 pts
5. 4th Generation – 600 pts
Additional In-clan Discipline – 100 pts (only may pick from Auspex, Celerity, Potence, Fortitude, Dominate, Presence, Obfuscate, Animalism)
Starting Sect Status – 30 pts (when you buy this you automatically get Acknowledged and Recognized, and one additional per time you purchase this)
True Faith: (these point values are per dot, aka for 2 dots it costs a total of 550)
1. One dot – 250 pts
2. Two dots – 300 pts
3. Three Dots – 350 pts
4. Four Dots – 400 pts
5. Five Dots – 450 pts
Diablerist (Choosing any of the following benefits will require the purchase of either Known Diablerist or Secret Diablerist. All benefits that are Discipline based must be purchased at character creation, and could not be taken beyond this initial level without finding a teacher in game.)
1. Being able to purchase a “base Discipline” up to 5 (aka. Auspex, Celerity, Potence, Fortitude, Dominate, Presence, Obfuscate, Animalism) – 50 pts
2. Being able to purchase a “protected Discipline” up to 5 (aka. Thaumaturgy, Necromancy, Protean etc. up to ST Discretion) – 100 pts
3. 8th Generation – 8 pts
4. 7th Generation – 45 pts
5. 6th Generation – 130 pts
6. 5th Generation – 270 pts
7. 4th Generation – 550 pts
Kindred Alternate Identity (allowing an equal number of influence traits as your character has, that function under your alternate identity; also requires the purchase of Mask of 1000 faces, or Vissistitude in order to adequately play your “alt. identity”, and the purchase of 1 dot in the background: alternate identity) – 100 pts
Former member of a different sect (aka sabbat or anarch) – 50 pts (allows access to merits/flaws/disciplines/lores that are specific to that sect on character creation only, requires the purchase of atleast lore 1 in the specific sect and the social flaw probationary sect member)
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